Education level: middle school, high school, and college
Audience: My game starts in elementary school and works its way through all levels of education ending with real world experience and careers. It is intended for ages 10-20, but has the potential to be for any and all ages. It is geared more towards women but men could easily enjoy the game and learn valuable lessons from it. The game is intended for any and all races, ethnicities, and sexual orientations. No income level is necessary.
Strength: It teaches the user how to be a better friend and feminist.
Weakness: Men may feel as though they can’t be as involved with the game since it is geared a bit more towards women.
Audience involvement: You weave your way through life and grow up and experience what it is like to make smart, feminist choices.
Needs: I think the game satisfies the need to learn about feminism and helps the audience be an ally and friend for others.
The anticipated age of audiences for Education Crisis ranges from 16 to 100 as this game is meant for anyone who can comprehend the information given and understand why it is being presented. Ideally, people around these ages would completely understand the information given from the interactive game. The game is ideal for both the male and female sex because there are two identifying characters to each. However it does not limit one or the other to playing as their own gender and can give the refugee experience from the eyes of the other if they choose. This game is relevant to audience members who are from all ranges of economic status because everyone can take something different from the lesson of the game.
In age range, my game is styled more for teens to young adults (14-25) since they suffer from anxiety in larger amounts now than in the past. It is meant for people with and without anxiety, geared more towards those without to see what it is like when you do have anxiety. If there are people suffering from anxiety that play, they can also use it as a tool. It is not gender specific and it is not race specific either as those are both traits that you can choose from a variety as well as socio-economic status, schooling, and others.
Hook and involvement:
You are the character you create, even though it’s in 3rd person, so you make all of the decisions and do everything that the character does. The dialogue and narrative are written in 3rd person but the character’s thoughts are in 1st person to connect this more.
This satisfies a need to show that a) anyone, no matter what situation they are in, can suffer from anxiety and b) a bullet journal can be a good way to help deal with the anxiety. For people with anxiety, I hope for it to be a tool to cope, not only through starting a bullet journal but also in seeing that their anxiety can be managed and they are not alone.