1. Customer Service Site
Hilton; Hotels and Resorts
Meetings & Events
Where do you want to go?
Get the App
View Photos of resorts
1 The website is very user friendly. When you pull the website up originally, the viewer can see everything that they need to see. They are very point blank actions that bring you directly to the next step.
2 Yes. They all bring the user directly to the next step. PLUS, the website dives even further into getting specifics for the trips etc. Very easy interface to use.
Stimulus / Response: The picture on the front page shows people in what would seem to be a vacation spot. This is enticing for the user because all they’re doing while using this website is dying to get away.
Navigation: Simple. Tab’s to drop down menus or click on the photographs to bring user to next slide.
Control over objects: Control over creating the schedule etc
Communication: Sign up / Sign in is easy and accessible. Email newsletter is apparent at the bottom. Social media is at the bottom for that sort of communication. There is no direct # or email but that is because they are all independent from each other so that is ok.
Exchange of information: Simple way to enter information if necessary.
Acquisition: As you continue with the process the website gets more and more specific. EG. When you click on the resort tab, it brings you to another tab on the website and asks you where you plan to go / what kind of resort you want / filtering for what you need so they can find the right one for you.
2. Online Game
1 The interface is very easy to use and breaks it down into categories for simplicity reasons. When you search a game, a ton of games and games with that key word in it appear making it very easy for a user to find a game they might not remember the name of.
2 Yes. As mentioned above, the user is redirected accordingly.
3 Yes they do. This website is very animated making it attractive to those who are entering this site to play games. Also, it gives the users more than just one option so they can have a more interactive time trying more games than just the one intended to be played.
Stimulus/Response: The website is very busy, providing the user with excitement and energy (and options)
Navigation: Easy to use. The interface is broken down for the user so navigation is simple. Also, typical search bar for the easiest self navigation.
Control over objects: Sometimes the advertisements take more time to load and end up covering certain things that you wanted to click on. They become inconvenient and annoying but so does any pop-up advertisement on a website.
Communication: There are ways to connect through Facebook, multiplayer options and log in capabilities.
Exchange of information: Gives the user their stats and the ability to save their name to a high score. Also stats are saved on the personal log in.
Acquisition: Keep winning, keep playing
3. Site of Choice
Connect with FB / Google
(Once you’re in)
People who liked this
1 This site makes sense because the way it is set up is to keep cool pictures, videos and website that you found, in which case the ‘like’ ‘dislike’ ‘share’ ‘all interested’ ‘saved’ buttons are helpful to either make the website give you what you want, stop them from sending you stuff you won’t enjoy, share things with others, remind yourself of things you’ve seen before and other things that you’d think you’d like.
2 All of those buttons are very helpful and give good consequences to the users choice
3 The users interactions have a meaningful impact on the story of the website because it provides the website with the ability to either continue to give or start to provide the user with a website they enjoy. Also it makes the experience more personal seeing your saved stuff, going back and enjoying it.
Stimulus/Response: This is all based on personal preference, stimulus given.
Navigation: Easy. Hover over the symbol if the thumbs up/down, the flag, or the three words ‘share’ or ‘all interests’ are confusing and the website will tell you what they mean
Control over objects: This is all what the users wants to do so it completely in their control. However, the spontaneity of websites is what keeps it interesting.
Communication: Connecting with others, aka the +124.4K others liked this…
Exchange of information: Connect with your account and the website will recognize you and save all the saved links forever
Acquisition: Links that entertain and satisfy the needs of the viewer are at their disposal.