Audience Analysis by Brittany, Gabi, and Kelsey
Coming Out Sim – https://ncase.itch.io/coming-out-simulator-2014
Gender: All genders
Education Levels: High School
“Coming Out Sim” challenges the user to step outside of their shoes and enter the role of a young gay man, as he is pressured by his boyfriend to come out to his parents. The game illustrates societal barriers in accepting other sexual orientations outside of the heterosexual norm. To make the game more intense, the author makes the protagonist of asian descent, which opens the door to stereotypes and cultural differences within the game.
The author provides different paths the user can take, whether it be to come out to his parents, avoid the truth, or play devil’s advocate. Much of this game test the user about authenticity and deception, which ultimately challenges the user’s principles and moral.
Abbey, Alberto, Page
Game: Oregon Trail ( https://classicreload.com/oregon-trail.html )
Gender: All genders
Education Levels: Elementary School
Income Levels: Need access to a computer
The premise of Oregon Trail is to the user on an educational journey using a narrative format through the ‘Oregon Trail’. The general demographic of the game is going to be elementary school aged children with access to a computer either at home or at school. The game is not gender specific as it allowed users to choice their own names and teammates names. The game allows for individual play or group play. The game is non discriminatory in reference to demographics because its main goal is education. Being tailored to a younger demographic allows it to escape stereotypical demographic boundaries.
Mackensie Stimpson, Mackenzie Straley, Marie Doffermyre
- Young adults
- Triggering content in the game.
- Would recommend player to be at least 16 years of age.
- All inclusive – the game leaves the gender of the character as neutral.
- Depression can occur in males, females and all genders of human beings.
- Need at least a 4th grade reading level.
- Need high school education to read to understand the content and concepts used in the game.
- Need to have access to a computer to play the game, either from a personal, work or school device.
- There is no specific income level that is needed for a person to have depression.
- All, depression effects all categories of race, ethnicity, religion, sexual orientation.
We chose a game called An Average Day at School that we found on y8.com. The game is geared towards high schoolers and the gender is not relevant. Education is high school, since it brings you through an average day in the 9th grade. There is no income level. Race, ethnicity, religion, and sexual orientation are not relevant to the game.
This exercise helps you develop audience research for your Persuasive project. Your research should address audience age, gender, education levels, and income levels, as well as any other demographic category (race, ethnicity, religion, sexual orientation, etc.) that may be relevant to your project.