Audience Analysis – Sterlacci

Audience Analysis

Game Title

Age

  • Adults
  • Triggering content in the game.
  • Would recommend player to be at least 20 years of age.

Gender

  • All inclusive – while the main character is male, the game considers a universal dilemma and includes a female character.
  • Overlapping ethical dilemmas in work and personal life can occur in males and females.

Education levels

  • Needs at least a high school education to understand mature content.

 

Income levels

  • Need to have access to a computer to play the game.
  • There is no specific income level that is needed for a person to experience ethical dilemmas.

Demographic

  • All; ethical dilemmas and consequent sacrifices affect all people.
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Coming Out Sim

Audience Analysis by Brittany, Gabi, and Kelsey

Coming Out Simhttps://ncase.itch.io/coming-out-simulator-2014

Age: 14+

Gender: All genders

Education Levels: High School

Premise

“Coming Out Sim” challenges the user to step outside of their shoes and enter the role of a young gay man, as he is pressured by his boyfriend to come out to his parents. The game illustrates societal barriers in accepting other sexual orientations outside of the heterosexual norm. To make the game more intense, the author makes the protagonist of asian descent, which opens the door to stereotypes and cultural differences within the game.

The author provides different paths the user can take, whether it be to come out to his parents, avoid the truth, or play devil’s advocate. Much of this game test the user about authenticity and deception, which ultimately challenges the user’s principles and moral.

 

Audience Analysis

Audience Analysis

Abbey, Alberto, Page

 

Game: Oregon Trail https://classicreload.com/oregon-trail.html )

Age: 8-12

Gender: All genders

Education Levels: Elementary School

Income Levels: Need access to a computer

The premise of Oregon Trail is to the user on an educational journey using a narrative format through the ‘Oregon Trail’. The general demographic of the game is going to be elementary school aged children with access to a computer either at home or at school. The game is not gender specific as it allowed users to choice their own names and teammates names. The game allows for individual play or group play. The game is non discriminatory in reference to demographics because its main goal is education. Being tailored to a younger demographic allows it to escape stereotypical demographic boundaries.

Mackensie, Mackenzie, Marie: Audience Analysis

Mackensie Stimpson, Mackenzie Straley, Marie Doffermyre

Audience Analysis

Game Title

Age

  • Young adults
  • Triggering content in the game.
  • Would recommend player to be at least 16 years of age.

Gender

  • All inclusive – the game leaves the gender of the character as neutral.
  • Depression can occur in males, females and all genders of human beings.

Education levels

  • Need at least a 4th grade reading level.
  • Need high school education to read to understand the content and concepts used in the game.

Income levels

  • Need to have access to a computer to play the game, either from a personal, work or school device.
  • There is no specific income level that is needed for a person to have depression.

Demographic

  • All, depression effects all categories of race, ethnicity, religion, sexual orientation.

 

AUDIENCE ANALYSIS

This exercise helps you develop audience research for your Persuasive project. Your research should address audience age, gender, education levels, and income levels, as well as any other demographic category (race, ethnicity, religion, sexual orientation, etc.) that may be relevant to your project.