In terms of age, my game is meant to target 18-25yr olds as well as middle aged adults due to the nature of the game being a political issue that has been widely debated in the last 2 years. The game would target this age group as they are active voters and the most capable of vocalizing change for the future. It is meant for people who would be able to and inclined to vote in elections and on issues. It is not gender specific as it is more so just geared to the average American family. Due to the population of the US however, it would probably be geared more towards white people, as it was also white men and women who carried the fate of this past election.
Hook and involvement:
The dialogue and narrative are written in 3rd person and emphasize the word “you” so as to put the player in the game. Also, the characters are very generalized so that is easy to identify and put yourself in the place of the characters. The setting is generalized as well so players could imagine their own environments.
The game satisfies the need to learn about other cultures and empathize with those in the world in need of assistance that you otherwise would see neglected. When things don’t affect us, or don’t hit close to home in the western world, it’s as if we pretend it doesn’t happen. So by putting the situations that are occurring abroad into the context of the western world, it will allow for people to see and understand the issues.
- Premise: The main idea for this game is to teach users how to survive in a wilderness setting for up to 72 hours after having getting lost in the woods. Users would have a bag full of items that they must use to get to safety and survive a few nights.
Purpose: The purpose of this game would be to entertain players as well as teach them how to properly handle a survival situation in case of an emergency.
- Premise: The idea for this game would be to allow users to swim in the ocean while avoiding obstacles and properly navigating rip currents.
Purpose: The purpose of this game would be to entertain as well as to teach the dangers of rip currents and tides and to provide information on how to properly handle them.
- Premise: This would be a game in which users have to escape a burning building as quickly as they can before it collapses, all while avoiding fire hazards and obstacles throughout the building.
Purpose: The purpose of this game would be to serve as entertainment if someone was bored as well as to highlight the dangers of fire.
Sam Chubbuck: I really enjoyed your fairytale and the twist you gave it. It was amusing to see the story of Sleeping Beauty from a completely different perspective, making it so that it was obvious which fairy was Maleficent without having to name her, as well as making it so that she didn’t purposely mean to be evil. It was funny to see that happen by accident. I also liked the amount of dialogue you used, making it more closely like a fairytale and less like a quick story.
AJ Arnold: I like what you did with the Three Little Pigs, making the story one from the perspective of a pig. The game was overall funny and harsh in terms of the endings and the pigs but this also made it very entertaining to play. I liked how you included tips in the narrative of the best choices to make, and that ultimately it still didn’t turn out well for the pigs.