The audience age should range (ideally) from very young to about 25 years old. The gameplay should be simple enough for even a young person to pick up, but the content should offer thoughtful reflections more appealing to an older audience. On education levels, to get the most out of the game, players may require an education at least up to middle school. But completing the game should be simplistic enough for a kindergartener to play.
The game will be free to play. So any income level is fine, as long as the user can access the game over the internet, and can get a computer. However, it probably won’t be accessed by people who can’t settle or find time to play a small, irrelevant game.
Other demographics are unimportant to the aim of the game’s design, however, there is a specific type of audience that I’m looking for. It’s more for people who are curious about ideas about relationships.
The audience will, hopefully, be intrigued by the dialogue. It’s really all dependent on the quality of the dialogue, being honest. It’s just up to me to execute on that.
The game will satisfy the universal need of all people to understand relationships and friendship, as well as the intention and meaning of friendship and ‘true’ friendship. (Some self mockery is involved here.)
This is a game where you travel in a spaceship that is customizable and adjusts its stats according to how you design it. However, the point of traveling to different planets is to discover opponents to play against in the Space Jamz basketball Tournament. While flying to different planets, you can pick up Space ‘Jammerz’ to compete with you in your tournaments.
The point will be to educate on the intricacies of Space Jam managerial work, but primarily to entertain.
In “Gorilla Jams”, the song from Super Smash Brothers Melee for Nintendo GameCube that goes “DONKEY… –KONG; AND THE DONKEY, KONG – CREW!” will be continuously playing as you travel the South American Jungle in search of Gorillas to come Jam with you at the local street jam. The gorillas will ride in different cars and ‘jam’ into each other like destruction derby, and in the game you get to choose from the gorillas you’ve rescued to use in the ‘Gorilla Jam’.
The point will be to educate on the intricacies of zoology and other studies in biology. However, it would also provide a great service to those desiring entertainment.
In this game, you travel the continental United States in a helicopter that is customizable because, it is. However the point of the game will be to locate traffic jams and analyze the origin of the situation, and why this traffic jam is occuring. Is the street too thin? Is their a bad intersection that can be redone? The player has to make adjustments to the roads from a bird’s eye view. If a road is badly constructed by the player, or the player removes a necessary street light or stopsign, there is the potential for cars to ‘jam’ into each other.
The point will be to educate on the intricacies of city-planning and design. But it’s pretty fun to troll the roadways, too.
This one matters. Says our teacher, the local legend of novelty. But why does it matter? Because, well, it does! This is the last blog post of the year and frankly I’m glad. Ideas have been running short for weeks now and I’ve been basically improvising new ideas on the spot for the last 8 blogs. […]
via The Finale — Personally Contentious Gaming (And anything else PC Gaming related)
First of all, what is it to be healthy? I don’t even know. But what I want to divulge here is what it is to play games and actually enjoy them in a way that you can still be productive. By productive I naturally mean able to progress in games. I specifically have in mind […]
via Healthy Game Playing — Personally Contentious Gaming (And anything else PC Gaming related)
I heard somewhere that over 100+ games are uploaded to the app store DAILY. Which is actually insane to me. A majority of them have to be like, dirt cheap bad, but cost like 2.99 and be out of the hands of some tween who made it for a computer class. But STILL. This influx […]
via Mobile Games — Personally Contentious Gaming (And anything else PC Gaming related)
Lots of people like to classify video games as an interactive form of entertainment where you, the player, get to have a say in how the game is played, and have options to effect the game the way you’d like to. Some say it’s just digital storytelling. However, if I’m being strictly honest, at the […]
via What Are Video Games? — Personally Contentious Gaming (And anything else PC Gaming related)