INTERACTIVITY- Kaylee, Anna, Kayla


  1. Customer service site –

Verb Set-

Sign In or Register buttons are at the top corner of the home page.

Click Sign In. Taken to a new screen where you log in. Click Sign In. You’re taken back to the home page now signed in to your account.

For JetBlue’s website, you are given categories at the top to choose from.

Click on Plan a Trip.

Click on a departing city and location you are traveling to.

Click on a depart date, a calendar opens up and you select a date.

Click on a return date, a calendar pops up and you select a date.

Click on who is traveling, a drop down menu appears.

Click on 1 adult.

Click find it. You’re taken to a new window with a list of possible flights.

From possible flights, you select one and click on it. You then click continue at the bottom of the screen.

You’re taken the a new page. Type and fill out forms about the traveler. Click continue at the bottom of the screen.

New screen pops up with possible seat options for departing flight. Click on the seat you want. Click next flight. Possible seat options for return flight. Click on the seat you want. Click continue.

Screen with extras pops up. Select something or scroll past and click continue.

A window for payment pops up. Type and fill out forms for payment method. Click Purchase & Book Trip at the bottom of the screen.

  1. The user’s choices make sense. There’s really only one logical path to take, otherwise you won’t be able to book the flight. You have to keep moving forward and clicking continue in order to move forward with the booking process.
  2. 2. The consequences make sense. Once you have selected or filled something out, you are allowed to move onto the next page. If you forget to fill something out it will not let you move forward and will make you complete it.
  3. 3. Not applicable

The types of interactivity would be navigation and stimulus and response. Being a flight-booking site, navigation is important to get the user through all the steps to book their flight. There are a lot of ‘Continue’ buttons and new pages the user it taken to. Stimulus and response is used to ask the user what they want to fill out/select and then they respond by selecting it or filling in an answer. There is some exchange of information as well, as you have to enter things like your name, destination, date, credit card, etc.

  1. An online casual game or work of electronic literature–→ Who Among Us

Verb Set-




Register, Login

Categories Search

Play Online

Start, Rewind, Restart, Share

Continue, various options/paths, go back, end


For each site, determine:


  • Every option that the user has makes sense and are logical. You have to read the passage and react accordingly, and the narrative shifts depending on your choices. They are all logical but they may take you on extremely different paths.
  • The consequences do make sense, because the goal of the game was to figure out the mystery- who was the killer? So, if you make poor choices within the game, you find yourself farther and farther away from uncovering the solution.


  1. All of the user’s interactions in Who Among Us are meaningful and have great impact on the story. The user has basically full control over each step taken, how the story will progress, and the overall outcome of the game. However, there were some options that were a “dead end” within the game- the creator rigged the options so although there were three, it inevitably made you choose one particular option. This made the user’s initial, reactive choice less meaningful because it was sometimes skewed in an alternate direction.

Stimulus and response as well as navigation are two main types of interactivity featured in the game Who Among Us. These are important for the function of this game because the user has free range choose their opinion and see results. Navigation is a major interactive component because users are limited to choosing options after each step, but move through the program in a free-form manner. The overall theme of the game is murder mystery, so each of these types of interactivity are essential to allowing the user to be rewarded through stimulus and response, as well as follow their opinion and reactions to control the game through navigation.

  1. Another Site- Your Choice-

Verb Set

Search, Forward, Back, Scroll, Click/Select, Type, Filter, Share (social media), Reset, Save, Order (ingredients), Comment, Thumbs up (comment), Flag (comment), Rate, Log In/Out, Zoom, Read (directions), Sort, Add to Collection

  1. Yes; the user is able to use filters to tell the website the ingredients he/she wants in the recipe as well as how much time the user would prefer to spend on the recipe.
  2. 2. Yes; as the user makes selections, the website narrows down options to offer the optimal recipes to the user based on his/her preferences.
  3. 3. Yes, the user’s interactions have a meaningful impact as the user guides the “narrative” by making choices that will lead to the end result: a list of recommended recipes.

Stimulus and response-

o Prompted to enter email to create account

o Prompted to select filters to narrow down recipes


o Back

o Forward

o Reset

o Click/select

o Search bar

o Scroll up and down page

o Generic search option bar: “Just for You”, “Seasonal”, “Popular Now”, “Quick and Easy”, “The Dish”

Control over objects-

o Click

o Save recipes

o Zoom

o Remove/add filter


o Comment on and rate recipes

o “Contact Us”

o FAQs

o Share recipes on social media

Exchange of information-

o Sign up for emails

o Comments by users below recipes


o Acquire recipes through filtration process


Kaylee Script

There are Three Important Rooms in this Chapter


➱At a party

➱In public

➱At the workplace


Important Items in this Chapter- Witnessing sexual harassment in public, at a party or at work


➱Public- Be able to walk in a public place

➱Have a cell phone

➱Be able to approach other individuals

➱Party- Know people throwing a party

➱Transportation to and from a party

➱Have a cell phone

➱Workplace- Have a job

➱Transportation to and from job

➱Access to a phone

➱Contact numbers for management at job


Functions and Items- Workplace, stay but remain a bystander


➱Have a job- to observe potential sexual harassment

➱Be present/around boss and coworkers- to witness harassment

➱Transportation to and from job- to be present during altercation, also to leave if you choose

➱Access to a phone at the job- to report incident immediately or during work hours

➱Access to a cell phone or phone outside of the job- to report incident later

➱Phone number to HR/management- to report to the appropriate administrators

➱Access to computer and internet at work- report incident at work

➱Access to computer and internet at home- formally quit job if you choose


Kaylee’s Memex

Kaylee’s memex would be constructed around her most beloved passions- culture, music and journalistic writing.

On top of the desk would be a globe, to represent her love for travel and different cultures. Whenever she would visit a new place, the country would be darkened on the globe. There would also be a pole in the center that connected to a lever within the desk that would slowly keep the globe on a rotation, just for decoration and potentially spark new ideas and motivation for new travels.

Speakers would rest embedded on each side of Kaylee’s memex, where one might find bottom drawers on an every day office desk. The speakers would be connected to an old-fashioned record player, positioned inside of the desk, but exposed so that the arm was raised just above the surface. On top of the desk on the same side, what appears to be a shelf would be right next to the record player, and it would be a library of all of Kaylee’s favorite albums. There is a handle next to the record player that resembles what someone would see on a claw machine handle and crane.  When she presses the button attached to the handle, a long arm reaches out to the records, as she moves the handle to the left or right, she presses the button, which then grabs and replaces the current record with her new selection. This is to ensure that she is never without her favorite tunes.

Because of her love for writing, Kaylee’s memex would have a typewriter in the center of her desk. Whenever she was finished with a page, a lever to her right would send an arm to collect her papers and file them accordingly in a drawer to her right. She would also have a newspaper on her desk at all times, with a built-in “page flipper” on the desk to help keep her updated with current events. Kaylee would inevitably have a notebook and pile of pens on her desk to make any necessary notes.

Lastly, Kaylee would have rolls of pictures that lined the top of her desk, pictures of her family, friends and things important to her to personalize her desk while hard at work. With the pull of a lever, similar to looking through an old school view finder, the pictures would rotate.

All of these things are important to Kaylee and necessary to construct her ideal memex.