Alberto- Premise

Proposal: Getting Fit

Premise: 

  • The purpose of this game is to educate individuals on the various processes of ‘Getting Fit’. Getting into shape requires a total reshape of a person’s life and habits, so the game aims to help them develop the plan that is right for them and expose them to the different options. The first level focuses on the exercise phase and walks them through the various types while providing them information on how the body works. The second level will focus on nutrition and meal plans.
  • The goal is to help individuals develop healthy lifestyles in every part of their life. This previous education will prepare them for the commitment and lifestyle change.

Platform:

  • The intended platform for this game is on a computer or handheld smartphone. The preferred method would be computer as the larger screen will make the education experience more pleasant.

Nature of Interactivity: 

  • The first level or room of ‘Getting Fit’ takes the user on the fitness journey. Most of this level will take place in a fitness center that has a variety of different options. After the player commits to making this lifestyle change the first educational aspect explains the difference between aerobic and anaerobic exercise, here the player also has the option to not exercise. Below the two types of exercises are various activities that the player can partake in within the fitness center. Each is explained in detail by the personal trainer on staff. For our particular development, we followed the path of aerobic exercise, specifically swimming. Within the swimming room, the individual will learn the four strokes of competitive swimming and an appropriate rate to increase yardage. At the conclusion of these several weeks of swimming the player will have the option to go meet with a nutritionist and develop a meal plan or return to the beginning and explore an alternative exercise plan. This option allows the player to decide which exercise best suites the preferences and abilities prior to going to the gym.

Audience Analysis: 

  • The ideal audience would anyone over the age of 18. The individual will need to be able to have access to a computer, appropriate means of transportation to the fitness center, and control over their own meals. The game can appeal to anyone that is interested in becoming more healthy, most likely people who are not in shape and need to reshape their lifestyle.
  • Age: 18 and over.

Audience Hook:

  • The appeal of this game is to help people through the process of getting fit, however, this can be an incredibly intimidating process. This interactive narrative can be used an educational tool to start the process. It also explores a variety of different approaches to getting fit so it can be used as a one stop shop for all of the questions an individual starting this process could have. Although its main appeal will be as an educational tool.

Overview:

  • This game will explain and guide users through the process of developing a healthy lifestyle. As physical health is a main priority in a healthy lifestyle the individual will begin by committing to an exercise regime. The narrator of level one is a personal trainer who will explain the ways that different exercise stimulate the body and decide which the individual will be most successful at. For purposes of development, the desired choice is swimming. Within the swimming room the user will learn how to successfully complete all four strokes and swim 1000 yards. When they have followed this exercise plan for two weeks, then the game will introduce a nutritionist to develop a meal plan. However, the user has the option and is encouraged to return to the beginning and select a different exercise to find the one best for them. Once they feel prepared to move on the second level will explain nutrition and meal plans. Hopefully by the end the player feels like they are adequately educated and have an idea about which path they would like to follow in real life to get more fit.
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User Experience – Kayla

  1. Game: http://www.y8.com/games/an_average_day_at_school

How clear are the instructions to play? The game is more of a ‘learn as you go’, as there is a small introduction to explain the situation the user is in, and then it dives right in. As the user plays the game, the instructions are pretty clear.

Do hints work well?There are not any hints in the game.

Is the object of the game easy to understand?It’s not difficult to understand, but not exactly easy either. To me it seems the object of the game is to find out what the first class of the day is supposed to be.

 

  1. Website: http://www.ut.edu

Arranging a visit to campus for a prospective student:From UT’s home page, there is a drop down menu under Admissions, with a choice being ‘Visit UT’. Once on this page, you scroll down to a chart that asks your classification. Under ‘Freshman’ you click ‘Visit UT’. This brings you to a page where you can sign up for different tours/open houses. Overall, an easy experience.

Looking up books and articles from library’s collection:From UT’s home page, there is a drop down menu under Academics with an option for the MacDonald Kelce Library. Once on this page, there are some links to choose from. Underneath the Macdonald Kelce Online link is a description saying “Information on collections, services, and policies.” This takes you to the library’s main page, utopia.ut.edu, where you can find all of this information. Overall, an easy experience.

Finding Dining Services’ hours for Spring Break 2018: On UT’s homepage, there is a drop down menu underneath Campus Life with ‘Dining’ as an option. Once you click on this it takes you to the Dining Services website. Once you click on ‘Hours’, it shows a list of hours for the Spring Semester, but not for spring break. This information is usually sent to us via email. A difficult experience.

 

Website: http://www.highpoint.edu

Arranging a visit to campus for a prospective student: From High Point’s main home page, there is a menu at the top with Admissions as an option with a drop down menu underneath. There is an option that says, ‘Schedule a Campus Visit’. After clicking on this, there are two options on the page that say ‘Open House’, and ‘Personalized Tour’. When you click on Personalized Tour, it lets you choose which date you’d like to visit. Overall an easy experience.

Looking up books and articles from library’s collection:From High Point’s home page, it was difficult to find any information about the library. Only once you scrolled all the way to the bottom, there was a small link that says ‘HPU Libraries’. This takes you to the Library’s home page, and from here there are links to ‘Books’, ‘Articles’, and a search bar. A little difficult of an experience.

Finding Dining Services’ hours for Spring Break 2018:I could not find anything about Dining Services from HPU’s home page, so I looked it up in the search bar. Even from here, I could not find anything about Spring Break hours of operation. Overall, a difficult experience.

 

Website: https://www.fsu.edu//

Arranging a visit to campus for a prospective student:From FSU’s homepage, there is a menu at top with ‘Admissions’ as a link. Once you click on this and scroll down the page, there is a list of links with one that says ‘Visit Us’. Once you click on this, it takes you to a page where you can click ‘Visit Campus’. Once you click on this, it takes you to a website where you schedule a visit. Overall a pretty easy experience.

Looking up books and articles from library’s collection: From FSU’s homepage, you can click on Academics from the top menu. On the Academics page, there is a list of quick links with “Libraries” as an option. Here, it takes you to the Library website and you can search Articles and Books. An easy experience.

Finding Dining Services’ hours for Spring Break 2018:From FSU’s home page, you have to click on Students. This takes  you to a page where you can select ‘Undergraduate’ from a side menu. After scrolling down a bit, there is a ‘Student Life’ section. Scroll down a bit and there is a ‘Seminole Dining’. This finally takes you to the Dining Services page. At the top there is a menu that opens up and has a ‘Dining Services Calendar’ link. It only has this month’s events and next month’s events, so Spring Break hours are unavailable. Not an easy experience, but not super difficult.

User Experience – Brittany, Gabi, Kelsey

Coming Out Sim

Game:

How clear are the instructions to play?  The instructions were clear- just click on a prompted text to continue the story.

Do the hints work well? The hints worked well in foreshadowing what was going to happen next.

Is the object of the game easy to understand? The object of the game is easy to understand as it is in the title of the game. The premise is very clear as our main narrator also explains what it is about before starting.

University web sites: How easy/difficult is is to accomplish the following three objectives. Be sure to record the steps you had to take to get from the university home page to the information you need.

University of Tampa

How to arrange a visit to campus for a prospective student?

First, the prospective student has to access the University of Tampa website at ut.edu. Once they are on the home page they will see four main links, Admissions, Academics, Campus Life, and About UT. To schedule a visit all they need to do is click Admissions. This will refresh them to the Admissions home page. Underneath the Admissions header are three tabs, the middle tab reads Schedule a Visit. Once they click that tab they will be refreshed to a Visit UT home page. At the very bottom of this page are four links, each relevant to a different student, for example, a freshman, transfer, continuing, or graduate student. In this case the prospective student would choose the freshman or transfer link. Both of these links will lead the student to a signup page for an open house visit, group visit, or informational session.

How to look up books and articles from the library’s collection?

From the home page the user would click the Academics tab. This tab will refresh them to the Academics home page. On the right side of this home page is a list with additional links related to the Academics home page. Within this list is a link to the Macdonald – Kelce Library, which the user will click. This link will refresh the window to the Macdonald – Kelce Library home page. Within this home page are four additional links, highlighted and underlined,

Macdonald – Kelce Online, UTOPIA, E-Search, University of Tampa Institutional Repository”, where the student can find books and articles in the library’s collection.

When and where dining services are available over the 2018 Spring break?

Users can access dining services through the UT website. The user will access the UT website, click Dining under the Campus Life tab. Once they are refreshed to the Campus Life home page they will see several tabs underneath the University of Tampa and Dining Services signage. If they click hours, they will be refreshed to the hours home page, which displays special hours of operations currently on campus. If viewed during spring break, the home page would display the special hours of operations for that specific break. Students also receive an email from dining services for special hours pertaining to holidays and other academic breaks.
Boston University

How to arrange a visit to campus for a prospective student?

Bu.edu > Admissions > contact admissions. Could not find it otherwise. Would have just Googled it if I had to click any more times.

How to look up books and articles from the library’s collection?

Easy peasy. bu.edu> Research > Centers and Institutes > and search as prompted. Various resources.

When and where dining services are available over the 2018 Spring Break? Bu.edu > Campus Life > Calendars. Although I think the calendar could be formatted a little better. It was March 3-11.

 

ELON:
How to arrange a visit to campus for a prospective student?
elon.edu/home > Visit Campus button > Online Registration, then choose a date! Alternately, choose a class to sit in on

How to look up books and articles from the library’s collection?
elon.edu/home > Tools (drop down menu) > Library > search, or choose a database

When and where dining services are available over the 2018 Spring break?
elon.edu/home > Campus life > Dining > Menu & Hours — works well for future/present time, going back is less easy but not difficult!

Gabi Proposal

Premise
The purpose of this game is to educate users on the usually overlooked Korean War in the 1950’s. Many people are not familiar with one of the greatest generals in U.S. history, so I take the time to introduce General MacArthur, and take people through his mind and personality, as he’s often described as arrogant and a little too confident, thus foreshadowing his own leave.

Platform
It is intended that this game be played on a computer- either laptop or desktop is fine. The game can be played through an internet browser and can technically be played on a mobile device as well, although the reading may be straining on a small screen.

Nature of Interactivity
The user chooses how they would like to go through history in attacking North Korea, and/or protecting South Korea. The user is General MacArthur leading the United Nations army. They may choose to be timid in their approach, or outright aggressive not only to the Koreas, but to President Truman as well, prompting him to get fired a lot earlier. The user may also follow in General MacArthur’s footsteps, which is what is intended, for an educational experience. The other options are to view what would hypothetically happen if MacArthur had not made the decisions he did. Would the world be in turmoil earlier? Would we be safe earlier? Who knows!

Audience Analysis
The audience is broad here. Anyone from ages 12+ can play as the only barrier would be the user not being able to read for a prolonged period of time or at the right grade level. Everyone should learn history, no matter the age range. The game is also not gruesome, so it is safer for broader audiences.

Audience Hook
The hook of this game is that you’re playing as one of the most controversial, notable Americans in U.S. history.You step in his shoes and go through the motions of real history that actually happened. What’s different about this game is that you get to know his personality too- you’re able to say ‘yeah, he would do that.’

Overview
The start of the game is a prompt to Start the game or read about the author. After starting the game, you’re introduced to who, what, where, and when you are placed. You’re pepped up to start making decisions about things that will affect North Korea, South Korea, the U.S. and honestly the whole world’s view on the U.S. and the Koreas. You’ll first choose to prepare an assault that will prove to be successful if chosen. After choosing to prepare it, you’ll decide how the attack is carried out- by land and sea you’ll eventually choose after reading what it’s about. After this, history prevails as China gets involved, General MacArthur gets fired by President Truman, and you’re going down in history as a hero… or a villain, if you choose a different path.

User Experience Review- Marie Doffermyre Mackensie Stimpson

Game: How clear are the instructions to play? Do the hints work well? Is the object of the game easy to understand?

http://www.cubefield.org.uk/ 

When entering the game there is only one option,  so to play the game is the only thing that a player can do, there are no new levels, continuations, etc. Overall, the game is  straightforward and the object of the game is easy to understand, pretty much a user knows not to hit a cube, and if they do, they will loose the game.  The instructions clearly state to use the left and right arrow keys to move the control. If the stylus hits a cube, then the game ends, a direct consequence outlined in the beginning of the game. There are no hints due to how easy the game is to navigate.

University web sites:

How easy/difficult is is to accomplish the following three objectives. Be sure to record the steps you had to take to get from the university home page to the information you need.

ut.edu

  • Find out how to arrange a visit to campus for a prospective student

On the homepage of UT’s website, if one scrolls down to the middle of the page there is an option to click on that says “Visit Campus.” When clicked on, the student is then redirected to a new page that says “Visit” at the top. From there the student can see a video from a campus tour, below this video there are then options for each type of prospective student, whether they are incoming freshman, transfers, grad students, or continued studies students. there are then “visit UT” options underneath each specific student category. When clicked upon, you are then redirected to another page that allows you to either call or schedule a tour online. Overall, the process to accomplish this objective is extremely easy and user friendly.

  • Find out how to look up books and articles from the library’s collection

On the homepage of UT’s website, there are various options in the top toolbar, when you scroll over each option a dropbox comes down offering different specific navigation options for students. To find out how to look up books and articles from the library, the academic tab provides a navigation link that will take students to the campus library web page on UT’s website. When at this webpage, if a student scrolls down they will see 4 hyperlinked options, such as library online, utopia, E-search, and UT institutional repository with descriptions for what each link will then direct a student to when clicked upon. Any of those links then allow students to look up books and articles. This was an extremely easy process and only took a matter of seconds to get access to.

  • Find out about when and where dining services are available over the 2018 Spring break

On the homepage of UT’s website, there are various options in the top toolbar, when you scroll over each option a dropbox comes down offering different specific navigation options for students. To find out dining service hours during spring break, the campus life tab provides a navigation link that will take students to the dining services web page on UT’s website. Once at this webpage, similar to UT’s home page there is a toolbar at the top that has a specific tab called hours. When a student clicks on hours, they are then redirected to another page and there is a spring break 2018 flier that allows a student to see specific hours of operation, dining options that will be closed, and when all dining options will reopen. This was an extremely easy process, UT’s website is very user friendly and it only takes a few steps to be exactly where you want to be on their website. They have great amounts of information that one can access quickly to resolve any confusion a student may have.

Websitehttps://uncw.edu/

University web sites: How easy/difficult is is to accomplish the following three objectives. Be sure to record the steps you had to take to get from the university home page to the information you need.

1.    Find out how to arrange a visit to campus for a prospective student

It is very clear to the user to arrange a visit to campus. From the home page the user clicks on “Visitors.” The user is then taken to a new page in the website where they click on “Campus Tours”. Next, the user is taken to a webpage where it explains all the different tour options for prospective students. After reading all the information, the user is prompted to “Click Here” to sign up for a tour. The user is taken to another webpage where the fill out what month they would like to visit and whether they are a new or transfer student. The user is brought to a calendar where they can see all the available times and they are able to sign up for whichever date/time chosen by filling out basic personal information and submitting their tour request.

2.    Find out how to look up books and articles from the library’s collection

It was very simple and easy finding the “Library” button across the home menu. Once the user clicks the on that button they are brought to a page where the user is able to type into a search bar whatever book and article they are looking for. Once the student types in the article or book title, all of the different options pop-up where they are browse through and read them.

3.    Find out about when and where dining services are available over the 2018 Spring Exam Week

The user needs to click on the “Offices & Services” button across the menu bar and is then taken to a webpage that lists everything that UNCW offers. Once the user scrolls down the page they find a Student Services column where the user then clicks on “Campus Dining”. The user is then brought to the Campus Dining webpage where they can see the “NEW! Campus Dining Exam Hours, April 26 – May 6 (PDF)”. The PDF shows all of the dining options that are available and what hours they will be open during this time period.

Website: http://www.usf.edu/

University web sites: How easy/difficult is is to accomplish the following three objectives. Be sure to record the steps you had to take to get from the university home page to the information you need.

1.    Find out how to arrange a visit to campus for a prospective student

The user clicks on “Visit USF” which is right on the homepage of the University website. The user is then taken to another page of the website where they are promoted to click on “Schedule a Campus Tour”. The user then has the option to decide between family visits and group visits. Once they click on whichever the user prefers, more information pops-up regarding the type of tour the user would like. Once the user reads all the information, they are to click on “Schedule a Visit” at the bottom of the page. The user is brought to a calendar page where they can see all the available times and dates USF gives tours. Once the user selects the date they click on “Register” where the user fills out basic personal information and then clicks on “Complete Registration” to submit their tour request.

2.    Find out how to look up books and articles from the library’s collection

The user first needs to click on the dropdown menu bar of “Academics”, next the user is prompted to click on the “Libraries” button. The user is then brought to a different page in the website where the choose between three different library options. Once the user clicks on what library they would look to browse from, the user is brought to a separate page where they type in the article/book name into a search bar and all the different options pop-up for the user to browse.

  1. Find out about when and where dining services are available over the 2018 Spring Exam Week.

The user first needs to click on the drop down menu bar of “Campus Life” and then select the “housing and dining” button. The user is brought to a different page where the select the “dining” option. The user is brought to the USF campus dining website where they can see all the different menus and options. The user then needs to click on “Hours of Operation” and they can see the dining options and hours for the Spring 2018 exam week.

 

Project Proposal- Mackenzie Straley

Premise

The purpose of this interactive game is to educate people on what it is like to live through a day while having an eating disorder. Visual elements are used to further emphasize certain emotions and experiences. The game can be easily triggering and there is a clear warning statement on the homepage of the game.

The message is to make people aware of how eating disorders affect individuals, and how to look for warning signs in yourself or others.

Platform

The intended platform of this game is for laptops, desktops, tablets, or smartphones. However, the experience will be utilized to the fullest by using either a laptop or desktop in order for the player to be immersed completely.

Nature of Interactivity

The user enters into a fictional world of a unnamed college student. They begin to go through their day by following a first-person narrative. The game continues by different actions that lead to difficult elements of an average day that someone struggling with an eating disorder would go through. There is not much user choice, other than to pick the path of what eating disorder they want to explore. The rest is descriptive and requires to player to read the text in full to reach complete interactivity.

At the end of the day, players can choose to go to another path and explore the physical, social, or emotional effects on the individual struggling with an eating disorder, or go to another disorder type.

Audience Analysis

The target audience is all individuals because eating disorders are not exclusive to any age, gender, or race. However, this game is more specific to college students or young adults because of the nature of the story and the platform.

The game is also 18+ due to the graphic content that can be disturbing or triggering.

Audience Hook

The immediate hook to the game is the opportunity for the player to step into the shoes of someone with an eating disorder. To some, they might not have any idea what physical, social, or emotional strains this brings. Through the game play they will be able to experience it first-hand in order to gain a better understanding.

Overview

The player arrives at the homepage of the game where there is an extensive warning message about the triggering effects the game might have. Next, they are to choose a specific type of eating disorder: Anorexia, Bulimia, or Binge-Eating. Once they choose, they will begin their day as a anonymous 19 year old college student as they progress throughout their day. The next path will explore either physical, social, or emotional troubles.

After they choose, the player will experience the morning, afternoon, and night of the average day of an individual struggling with such disorders. At the end they are shown a statistic and a photo with a hotline help number is provided. The player then can chose to explore different effects the disoder(s) can have, or choose a different one.

Kayla – Proposal

Reducing Carbon Footprint Proposal

 

Premise

  • The purpose of the game is to educate the user about the environmental consequences of the decisions he/she makes in his/her everyday lives. The user must make choices that they think ultimately have the smallest carbon footprint and are the most environmentally friendly.
  • The user should takeaway from the game that in nearly all aspects of one’s life, there is the option to reduce one’s carbon footprint. It might not be the choice one currently makes in real life, but in the game that should be the objective.

 

Platform

  • The intended platform is computers, including laptops and desktops, and handheld devices, including smartphones and tablets.

 

Nature of Interactivity

  • The user will play as themself, there is no selection of character. The game will simply begin and the user will be asked to choose from several levels of categories, each time with the objective to reduce his/her carbon footprint. There is technically no right or wrong answer, but certain choices are better for the environment than others.

 

Audience Analysis

  • The target audience is any user who wishes to learn how to reduce his/her carbon footprint.
  • The choices make the most sense to someone living in America, but can be used globally.
  • There is no age requirement, but the user must have at least a 5th-grade reading level.

 

Audience Hook

  • Most people want to be environmentally friendly but think it is too difficult to bother trying. This game will show the user how easy it truly is to reduce one’s carbon footprint and how many options there are to accomplish it. After playing this game, the user will no longer be able to say he/she does not know how and will no longer think it is too hard to try. It also teaches how to reduce one’s carbon footprint in a fun way.

 

Overview

  • The user will be faced with three main categories to choose from Reduce Waste, Transportation, or Home Energy. The user will select one category he/she can reduce his/her carbon footprint in. The path follows the choice of Transportation, where the user will then choose between three more categories, Car, Public Transportation, or Carpool. The path follows Car, which then leads to three choices between Carpool, Electric, and Gas. The path follows Electric, and the user purchases an Electric vehicle and is told the benefits of it. After this the user may continue with the game or go back and restart.